Season 10

Hero Siege Season 10 Overview

A current-version Hero Siege Season 10 overview for returning players, covering Act 9, difficulty progression, Ether systems, quests, and outdated advice.

Target keyword
hero siege season 10
Page type
Hub / Current Version Guide
Version focus
Season 10 / current version

Quick Answer

Answer first

Season 10 is the Ebontharn season. Its headline change is a free Act 9, reached after defeating Odin at the end of Act 8, plus a large progression reset around the Normal -> Nightmare -> Hell -> Inferno flow.

The most important returning-player change is that Normal is now the only difficulty where you run the full Acts 1-9 campaign. After Normal is completed, Nightmare keeps the Normal waypoints, Nightmare now behaves like the old Hell 1 tier, and Hell moves much closer to late-game scaling.

Ether progression is much more visible in Season 10: the official notes add more Ether and Incarnation nodes, patch notes say Ether quest progress is visible in the pause-menu Quest Log on Hell+, and current developer-announcement mirrors report base Ether Points at level 100.

Core Changes

What Season 10 actually changes

The official Steam launch announcement describes Season 10 as Ebontharn, a major update with Act 9, new chase zones, three new Uber fights, a new seasonal Abyssal Chest, and a broad list of item, class, monster, and system changes.

The progression rewrite is the piece that most directly affects guides. Season 10 makes the Acts a Normal-difficulty campaign path, then shifts later difficulties toward farming, Ether, Incarnation, and endgame progression instead of repeating the full campaign route.

Progression

How the new route should be read

Act 9

What Act 9 is

Act 9 is Ebontharn, the new free campaign act added in Season 10. Official notes place it after Odin in Act 8 and describe it as the culmination point before the post-Normal progression loop.

Community walkthroughs currently report that Act 9 ends with Cthulhu in the Abyssal Realm and that clearing that Normal route is the practical Nightmare unlock path. Treat exact NPC names and objective sequence as community-reported until checked in-game.

Systems

Ether and Incarnation changes to notice

Returning Players

Old guides most likely to mislead you

Difficulty unlock guides

Any guide that explains Nightmare or Hell using pre-Season 10 campaign repetition can point you at the wrong milestone.

Quest reward guides

Soulforged Ring changed from older experience wording to a level-bounded Season 10 experience bonus, so old reward-value advice can be stale.

Ether guides

Older Ether Tree guides may still explain the idea, but Season 10 node count, quest visibility, and starter-point reports have changed.

Mercenary notes

Older mercenary setup advice should be checked against the current gear, revive, aura, and survivability behavior before using it in a build plan.

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Sources & References

What this page relies on

Needs Manual Review

Before publishing exact details